Roblox does not send bytecode from server scripts to the client, ever. If someone obtains your server code, that’s a huge red flag of a different underlying issue. That is to say, Server scripts can not be decompiled, in any way shape or form. Lastly, decompiling is only possible on LocalScripts, and ModuleScripts used by LocalScripts. On the same note, white-space, comments, and style choices are not stored in the bytecode either. With Luau stripping debug information that Lua usually passed along, things such as local variable names and upvalue names are no longer retrievable by decompilers. Note that decompiling is not a perfect science. This process also can’t be stopped, but recent changes such as Luau using a new instruction set can slow down the development of the tools used. Decompiling consists of using software to generate readable source code from already compiled Lua code, which is in a form called “bytecode”, and doesn’t contain enough information to usually convert back into its exact source counterpart. Script stealing is done by a process known as “decompiling”. Script stealing is another issue similar to place stealing but quite different in practice. Additionally, very rarely Roblox could have a major security vulnerability, but then anything can happen. Some uncommon forms of place stealing might be tricking someone into giving Team Create access, where it’s possible to steal everything by saving locally. Some exploits already come with this feature, others just use a script, but the gist is that they use data that’s already available to your client, which means it’s not something you can stop, or try to stop. Someone has some kind of script executor, and a script which serializes your place into XML or a Roblox compatible format that Studio can open. If you’re wondering about place stealing in general, here’s what that usually entails. This section is dedicated to explaining asset stealing place and source code stealing are covered here. The following sections cover common issues often brought up. While Roblox is seen as open grounds for free reign of exploits, this isn’t the case, and I attempt to tackle this wrong assumption in this post. If you’re not aware of exploiting by this point, you’ve probably been living under a rock that the pioneers used to ride for miles. The formatting is in sections for each specific topic, and is in no specific order. This post is a general information source on common exploiting terminology, tools, and methods.
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